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General / Re: 52 Games Challenge 2026!!!
« on: May 14, 2026, 11:04:53 am »
I will give 2 reviews of games that are not abandoned or beaten but I am not really playing for typical reasons.
7. Fortnite (PC)
When this game came out originally, I had watched a fair bit of it on Twitch, primarily on SandyRavage and Trexcapades' channels. So I already had some idea about it and the fact that I wouldn't be interested in building anything. In fact, I unbound the build key entirely. In its current state, it reminds me a lot of a mobile game with all of the purchase options. I won my first match on solo zero build and also my first 3. It wasn't until I tried other modes that I ran into the knowledge gap. As with most BRs, it suffers from the fact they make things too easy. The only other BRs I have played are H1Z1, Blackout and Warzone 1.0.
Ground gun variety is very low, which is surprising, or there is not enough discernable differentiation. Throwables don't have their own key. There are way too many control options in menus. SBMM being present isn't a big deal but the game does have EOMM present which is a big deal. Not going to complain about controller players having aim assist, at least it is not as aggregious as in Warzone. Downed players have too much heal, as is also common in modern BRs. There doesn't seem to be a headshot damage multiplier present.
I do like that it has settings for individual sound sources with mic, voice chat and game audio. Controls are quite smooth and had good turning radius speeds. I primarily used the DMR, ADS is ok going from 3rd to 1st but that transition is always a little weird.
In general, it is more of a game to play with friends for me, rather than something I am actually interested in.
8. Roblox (PC)
I didn't really know what Roblox was outside of seeing memes or news stories. I thought it was a Minecraft ripoff. It is interesting that crossplay functionality exists between PC and cell phone players.
What Roblox really reminded me of, in a low level way, was ActiveWorlds. AW wasn't designed for gaming as its primary, rather to allow the creation of virtual worlds. Games certainly exist(ed) in AW. I do not know what creative tools exist for Roblox, but they probably aren't as ad hoc as AW was. For example, AW ran on Renderware before RW had any real tools, before it got picked by Rockstar for use in GTA3. You had to build models and do texture mapping with a text editor bitd.
Roblox is obviously not designed to be used on a computer. First, the account creation captcha renders extremely small on a monitor, to the point where it is difficult to view the symbols you have to match up. I had to run through the captcha 18 times before I got it right. There is no clear direction on the site how to install the game on a computer that does not have access to the MS Store aka non-retail editions of Windows which my computers use. It is possible, using the "Player" application (as an LLM informed me) but you can't download that standalone from the site and the site doesn't mention it specifically. You only can DL the player when you try to run a game for the first time. There is also not any way to remap controls, so when you are in a game you have to figure it out and not all of the games use the same controls, specifically camera control with the mouse. Look speed is way to high as a base setting even using a low DPI setting. You can camera clip in a lot of games due to the mouse and (apparently) there is a significant brightness difference between cell phone and PC where some textures are only visible on PC. Also, if you are using a PC without a camera, it is impossible to do age verification.
In general, it is a party game, something to play with friends. There are some interesting things people have created, but nothing I had found really hooked me. Some things I found familiar to games I can play elsewhere and that are better.
7. Fortnite (PC)
When this game came out originally, I had watched a fair bit of it on Twitch, primarily on SandyRavage and Trexcapades' channels. So I already had some idea about it and the fact that I wouldn't be interested in building anything. In fact, I unbound the build key entirely. In its current state, it reminds me a lot of a mobile game with all of the purchase options. I won my first match on solo zero build and also my first 3. It wasn't until I tried other modes that I ran into the knowledge gap. As with most BRs, it suffers from the fact they make things too easy. The only other BRs I have played are H1Z1, Blackout and Warzone 1.0.
Ground gun variety is very low, which is surprising, or there is not enough discernable differentiation. Throwables don't have their own key. There are way too many control options in menus. SBMM being present isn't a big deal but the game does have EOMM present which is a big deal. Not going to complain about controller players having aim assist, at least it is not as aggregious as in Warzone. Downed players have too much heal, as is also common in modern BRs. There doesn't seem to be a headshot damage multiplier present.
I do like that it has settings for individual sound sources with mic, voice chat and game audio. Controls are quite smooth and had good turning radius speeds. I primarily used the DMR, ADS is ok going from 3rd to 1st but that transition is always a little weird.
In general, it is more of a game to play with friends for me, rather than something I am actually interested in.
8. Roblox (PC)
I didn't really know what Roblox was outside of seeing memes or news stories. I thought it was a Minecraft ripoff. It is interesting that crossplay functionality exists between PC and cell phone players.
What Roblox really reminded me of, in a low level way, was ActiveWorlds. AW wasn't designed for gaming as its primary, rather to allow the creation of virtual worlds. Games certainly exist(ed) in AW. I do not know what creative tools exist for Roblox, but they probably aren't as ad hoc as AW was. For example, AW ran on Renderware before RW had any real tools, before it got picked by Rockstar for use in GTA3. You had to build models and do texture mapping with a text editor bitd.
Roblox is obviously not designed to be used on a computer. First, the account creation captcha renders extremely small on a monitor, to the point where it is difficult to view the symbols you have to match up. I had to run through the captcha 18 times before I got it right. There is no clear direction on the site how to install the game on a computer that does not have access to the MS Store aka non-retail editions of Windows which my computers use. It is possible, using the "Player" application (as an LLM informed me) but you can't download that standalone from the site and the site doesn't mention it specifically. You only can DL the player when you try to run a game for the first time. There is also not any way to remap controls, so when you are in a game you have to figure it out and not all of the games use the same controls, specifically camera control with the mouse. Look speed is way to high as a base setting even using a low DPI setting. You can camera clip in a lot of games due to the mouse and (apparently) there is a significant brightness difference between cell phone and PC where some textures are only visible on PC. Also, if you are using a PC without a camera, it is impossible to do age verification.
In general, it is a party game, something to play with friends. There are some interesting things people have created, but nothing I had found really hooked me. Some things I found familiar to games I can play elsewhere and that are better.